![]() ![]() Priest is pretty easy to see how it would work in play - a rechargeable small heal or bless, plus holy damage effects.Įngineer would be great if you took all the turrets that are in the general pool right now and made them class specific, plus gave them the ability to repair.Īlchemist seems like it would be hard to implement in a meaningful or useful way without completely being overpowered.īard would be great if it had a short bow, and could buff/charm.īarbarian could differentiate themselves from Guardian by having their abilities do damage to themselves for massive damage to enemies, or have them be able to rage and half al damage while raging as long as they keep taking damage. ![]() I'm thinking keys to unlock regular doors that the thief could pick. To make the thief be USEFUL, they would need to add traps and keys beyond the final stairway key. In the game's current form, I can't see the thief being viable unless the assassin gets a major rework. Had a long talk about this the other day with my buddies that I play this with.
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